![]() ![]() ![]() Maybe because you can no longer instagib rocks with steel pickaxe ? I recall the auger was giving me more iron in previous versions than this one (8 instead of 4? ) and it was destroying the rocks twice as fast. I remember how easily it was to reach 150 level in A16.4 with but an auger but how hard it is on A17.2. Skill Points at Each Level: 2 + Int modifier. Every 100 or so levels increase the next 100 levels by approximately 400%.Īdding only a 0.002 on the exponential growth means you need as much as half times more experience than before. This playtest contains a candidate for the first 10 levels of games fighter class, and our new combat. The problem is the experience needed for the next level which grows exponentially fast. I don't know a good way to do it without googles + grandpa's moonshine which is rather hard to craft. Some suggested the experience gained from zombies increases per level but that doesn't seem to work. You need 4 times more experience to go from 100 to level 200 than from level 1 to level 100. Every 100 or so levels increase the next 100 levels by approximately 400%. Turns out the problem with the game isn't the experience points per level at all. Since I'm no fan of slow vehicles (a turbo'd motorcycle can go up to 13 m/sec ~ 50 km/hour ) I feel like exploring is really slow. I reached level 150 + and I stopped playing at about day 48. From needing hundreds of thousands of experience points to get a single skill point to a few dozen thousands. Eventually I just editted the xml files to grow from ~1% per level to 0.1% per level and the game became somewhat more enjoyable. Gaining hundreds of thousands of experience from selling stuff in A17.1 gave me a few more dozen levels before hitting another limit. That gives 5 to 10 levels of experience but only up to a certain point before the exponential growth of experience kicks in.īy level 100 you have maybe 2 skill trees maxed. I've killed literally thousands of zombies by having a zombie bridge with water and killing them with a sledge hammer. literally nothing, because both harvesting and killing provide massive exp.Īnd at higher level, what do you need these points for? By level 100 you have pretty much everything mandatory skilled up to at least 7th level for the specific build you play, above that convenience starts and you don't need really a lot of levels for anything post level 120-140.įirst of all a single horde night doesn't give 5 to 10 levels of experience and I've duped bloodmoons before. You must be doing something HORRIBLE WRONG to not level up fast, like. In early game you level up insanely fast, too fast in fact to the point where some people complain they can't handle game stage. Single horde night gives 5-10 levels, single mid to large poi gives 5+ as well and that's at level ~100.
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